SC : FC

Scion Conflict

FLEET COMMANDER
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Command Options

Story
Campaign
Play each faction's war, beginning with the Second Battle for Terra. Includes a short optional training exercise.
Deploy
Host a Battle
Open a new lobby, set the sector map and celestial density, seat up to 10 commanders.
Join
Open Lobbies
Browse battles awaiting commanders, filtered by region and map size.
Offline
Hotseat Battle
Play locally on one screen. Add up to 10 commanders and pass the device each turn. Not listed online.
Membership · $5 one-time
Become a Member
Unlock every future campaign, the Mars Defense Force and the Archons in hotseat and online, a Premium star and extra commander colours.
Scion Conflict: Fleet Commander is in beta. Everything, including Premium content, is a work in progress and subject to change.
★ Premium active
Ranks
Leaderboard
By wins
#COMMANDERWINSPLAYEDFAC.
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No commanders enlisted yet.
Restricted · Developer only

Developer Console

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No accounts match.

IP and location come from Cloudflare on each sign-in and session check. Store and use them in line with your privacy policy.

Open Lobbies

Join with invite code {{ joinErr }}
No open lobbies in the sector. Host one to get started.
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Campaign

Choose your war

Campaign difficulty
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{{ cm.kicker }} CLASSIFIED · COMPLETE THE PREVIOUS MISSION
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Starts the {{ campResetFac }} campaign over from the beginning. Reset all {{ campResetFac }} progress back to zero? This cannot be undone.
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Objectives
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Scion Empire
Campaign Complete
Based on the Scion Conflict universe by D.A. Basque
Developed by Syonix
Commander profile

Customize your Commander

Commander portrait
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Fleet Admiral · {{ cmdrFacName }}
PREVIEW BY FACTION
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Lobby

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P{{ seat.num }} ★ Premium 🤖 AI
Flagship: {{ seat.aiChar }}
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Sector Configuration
Planets{{ planetsVal }}
Stars{{ starsVal }}
Asteroid fields{{ asteroidsVal }}
Black holes
Count{{ blackholesVal }}
Wormholes (always in pairs)
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Random events
From round 2, every turn has a 1 in 20 chance to trigger one of 20 events.
Archon Conduits
Medium and large colonies have a 1 in 3 chance to uncover a Conduit that links ground forces between worlds.
Lance of Apollo
A single Firstborn superweapon may lie buried on a colonized world (1 in 20 per colony).
Team mode
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Game mode
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Turn time limit
Time per turn{{ turnLimitLabel }}
Out of time once: turn is skipped. Out of time twice: the player is dropped and their assets are destroyed.
The host controls the sector map. Planets: {{ planetsVal }} · Stars: {{ starsVal }} · Asteroids: {{ asteroidsVal }} · Black holes: {{ bhSummary }} · Wormholes: {{ whSummary }} · Turn limit: {{ turnLimitSummary }} · Mode: {{ gameModeName }} · Teams: {{ teamModeName }}.
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Lobby Chat
No messages yet. Say hello to your fellow commanders.
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{{ turnName }} {{ turnFaction }} · Round {{ roundNum }} · {{ modeTag }} {{ turnCredits }} ⏱ {{ timerText }} 1 STRIKE
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Connection lost — reconnecting…
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HP
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Move
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Range
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Damage
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Click one of your units to select it. Drag to pan, scroll to zoom.
FLEETS
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COMBAT LOG
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FLEET CHAT
No messages yet.
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REPLAY {{ rpInfo }}
Speed Drag to rewind or skip · Esc to exit
DEV
FLEET ACADEMY · {{ tutNum }}
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{{ commName }}{{ commRole }} · tap to close
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TRANSPORT IN ORBIT
Land your troops on Terra
1Click the planet Terra to open it.
2Under "Transports in orbit", press "Unload here".
3Pick a highlighted Scion-held hexagon. The regiment lands there and counts toward the mission.
EVENT · {{ evtWho }} {{ evtName }} {{ evtDesc }}
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COLONY
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FIRST COLONIZER — NAME THIS WORLD
Permanent for the rest of the game.
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Your pop {{ popLine }}{{ researchLine }}
POP SUPPORT City {{ popCity }}Sky. {{ popSky }}
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COLONISTS {{ cl.name }} Unclaimed
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TRANSPORTS IN ORBIT
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Nothing to build here. You need your Command Center on this planet, or your Space Station in orbit beside it.
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ORBITAL BOMBARDMENT
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Paused · {{ turnName }}
Command Menu
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Quitting destroys all of {{ turnName }}'s ships and ground assets. If only one commander remains, they win by default.
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SECTOR SECURED
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CONTINUING TO DEBRIEF…
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Premium · $5 USD one-time
Enter your callsign {{ sessionName }} in the PayPal form so we can find your account.
Premium is switched on by hand once the payment is confirmed, usually within 24 hours. Sign out and back in to see it.
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